被遺忘的3A遊戲 《亙古魔戰》的銷售情況有所改善

由Ascendant Studios開發、EA Originals發行的第一人稱魔法射擊遊戲《亙古魔戰》(Immortals of Aveum)在去年8月22日正式發行,但是作為一款3A級別的遊戲,《亙古魔戰》似乎沒有受到太多的關注。這也導致了遊戲發售幾周後,Ascendant Studios不得不宣布裁員45%。據Game Industry報導,去年歐洲最暢銷遊戲的榜單中,《亙古魔戰》排到了469名。

Ascendant Studios創始人Bret Robbins在專訪中談到了該遊戲開售後的滯銷情況,他認為被許多流行大作夾在中間是原因之一:"當我們準備發行作品的時候,我們就知道市場非常擁擠。這是非常特殊的一年,《薩爾達傳說 王國之淚》問世,《STAR WARS 絕地:倖存者》比我們早一些推出市場。然後當我們即將發售《亙古魔戰》時,《博德之門3》發行了而且銷量驚人,這比其他遊戲更讓我們意料不及。

開售《亙古魔戰》那一周還有《裝甲核心6》推出,我們對此感到擔心,接著《星空》大約比我們晚了十天推出。我們被夾在許多不同的大作或來自真正大型工作室的遊戲之間。我們在這陣狂潮中迷失了方向,這很不幸,因為我們把發行日期推遲了一點以更好的打磨它,獲得更好的性能表現。儘管《亙古魔戰》變得更好,但時機卻更糟。”

引用"When we were heading to launch, we knew it was very crowded," he says. "This was a very unusual year. Zelda had come out, Star Wars Jedi: Survivor was a little before us. And as we were nearing launch, Baldur's Gate 3 suddenly blew up right in front of us. That one, more than any of the others, seemed unanticipated.

"We knew we had Armored Core 6 the same week, and we were worried about that. And Starfield was like ten days after us. We were sandwiched between a lot of different big games, or games from really big studios. We absolutely got lost in the noise. And that was unfortunate, because we pushed the date out a bit in order to get a good polish pass done, to get performance better [it was originally due July 20, but launched August 22]. Although the game was better, the timing was worse."
不過Bret Robbins也表示,後來《亙古魔戰》的銷售情況有所改善:"事實上,《亙古魔戰》遠未引起轟動,但情況已經有所改善。由於50%的折扣和新內容的發布,以及EA的免費試玩。2023年11月至今年1月之間,銷量有不錯的增長, 購買完整版本遊戲的人數是發行商通常看到的人數的三倍。這一切都是好兆頭。"此外,Bret Robbins透露,《亙古魔戰》的最終故事還沒有創作完成。

引用Indeed, Immortals of Aveum is far from a hit, but things have improved. The bulk of its sales have come between November and January thanks to a 50% discount and the release of new content. EA ran a free trial, and the number of people who went on to buy the full game is three times higher than what the publisher typically sees. All of which bodes well, Robbins says.
He continues: "The story of Immortals isn't written yet. I was the creative director on Dead Space, and people were discovering that for years and years. I think Immortals will be the same."

完整訪問內容:GameIndustry

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